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Left 4 Dead 2


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#51 Wanderer

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Posted 05 June 2009 - 18:24

I know already that I will get this game, but I still feel like I've been screwed over with this deal. :pnd:

#52 BeefJeRKy

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Posted 05 June 2009 - 18:37

 Wanderer, on 5 Jun 2009, 14:24, said:

I know already that I will get this game, but I still feel like I've been screwed over with this deal. :pnd:

My eaxact feelings. This should be cheaper than a full game for those who purchased L4D.
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#53 amazin

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Posted 05 June 2009 - 22:37

yea, but they probably wont do that... i feel really ripped off but at the same time i want it


i mean all the stuff they are announcing are things i thought shouldve been in the original =/

#54 TehKiller

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Posted 06 June 2009 - 11:05

well if they werent ripping me off with their Euro to Dollar conversions already I wouldnt blame them for this.
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#55 Razven

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Posted 06 June 2009 - 13:14

Perhaps they're having trouble putting all the new things into the original L4D so therefore deciding instead of half-assing it and abandoning certain things they thought they could add but found that they couldn't, they repacked it into a new game instead.

#56 amazin

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Posted 06 June 2009 - 17:13

they shouldve just released it later then, cause this looks like almost EXACTLY the same game, aside from all the sweet shit they are throwing on the side

#57 Chyros

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Posted 06 June 2009 - 19:13

 umm not dachamp, on 6 Jun 2009, 19:13, said:

they shouldve just released it later then, cause this looks like almost EXACTLY the same game, aside from all the sweet shit they are throwing on the side
I disagree. It looks considerably worse. They've taken all the atmosphere out with the bright colours and lighter, more open environments, and the characters look like dog crap.
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#58 WNxMastrefubu

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Posted 06 June 2009 - 20:11

 Chyros, on 6 Jun 2009, 15:13, said:

 umm not dachamp, on 6 Jun 2009, 19:13, said:

they shouldve just released it later then, cause this looks like almost EXACTLY the same game, aside from all the sweet shit they are throwing on the side
I disagree. It looks considerably worse. They've taken all the atmosphere out with the bright colours and lighter, more open environments, and the characters look like dog crap.

meh, u never know it could be good, its not done yet.
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#59 amazin

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Posted 06 June 2009 - 21:59

yea... its obviously not finsished, and the L4D characters looked like crap right up until the release as well

#60 Hobbesy

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Posted 07 June 2009 - 01:19

It really has to do with the promotional art and the compression of the trailer I think. They look pretty high quality in the gameplay videos.

#61 TehKiller

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Posted 07 June 2009 - 11:13

 umm not dachamp, on 6 Jun 2009, 22:59, said:

yea... its obviously not finsished, and the L4D characters looked like crap right up until the release as well


Ummm a heavily tatooed biker looks crap to you? And a office clerk looks better than someone who straped an ammo belt on himself?
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#62 amazin

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Posted 07 June 2009 - 17:58

they went through a lot of changes up to the release...

#63 Razven

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Posted 07 June 2009 - 19:30

I remember the L4D blog had a post about characters and how they went through with designing it and how it changed along the way.

#64 Hobbesy

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Posted 08 June 2009 - 00:37

The Steam User's Forums are in an uproar over this. Anyone else see that boycott thing they have going on?

#65 Ion Cannon!

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Posted 08 June 2009 - 01:10

Yes i've seen it and they make some very good points. This also goes against everything valve have ever said or stood for. L4D2 does have some noticable improvements but it also has negatives and could just as easily be released as DLC like was promised. Valve really shouldn't need to cash in, they sell millions of their own games through steam every year. Thats without retail sales and other games downloaded with steam.
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#66 BillyChaka

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Posted 08 June 2009 - 02:03

 TehKiller, on 7 Jun 2009, 7:13, said:

 umm not dachamp, on 6 Jun 2009, 22:59, said:

yea... its obviously not finsished, and the L4D characters looked like crap right up until the release as well


Ummm a heavily tatooed biker looks crap to you? And a office clerk looks better than someone who straped an ammo belt on himself?

They had the concepts and origins of the characters already planned out when they made the character concepts. Louis just looks so much more... unprepared.

I think they'll do some sort of promo where if you have the original L4D, then they'll drop 20 or 30 bucks off of the price of L4D2. I mean, Valve is always good when it comes to value. Lookit the Orange Box?


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#67 TehKiller

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Posted 08 June 2009 - 12:04

hmmm OB....Steam cost is 20 EUR IIRC (dont hold my word on this I didnt checked it yet) whilst the retail price is less than 10

Is it me or Valve is just hitting up the price with hope that other ppl dont go to retailers

Edited by TehKiller, 08 June 2009 - 12:05.

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#68 Ion Cannon!

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Posted 08 June 2009 - 12:12

 TehKiller, on 8 Jun 2009, 13:04, said:

hmmm OB....Steam cost is 20 EUR IIRC (dont hold my word on this I didnt checked it yet) whilst the retail price is less than 10

Is it me or Valve is just hitting up the price with hope that other ppl dont go to retailers


If you don't actually know why make a comment on it? OB is £17 on steam, £15 on Amazon / Play and i've seen it for as much as £24.99 in shops. And guess what? Even if it was 24.99 it would still be excellent value.
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#69 TehKiller

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Posted 08 June 2009 - 12:49

Wasnt on a machine that had Steam...anyway checked it out its actually 30 EUR. I just realised how much difference is between Valve and EA (5%)
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#70 Hobbesy

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Posted 09 June 2009 - 02:18

There's one big thing I want to see return in Left 4 Dead 2.

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#71 Wizard

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Posted 04 September 2009 - 13:43

*Necros*

A couple of days old but some news on new vs tactics found here,

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Despite only having three basic types of Special (Boomer, Smoker, Hunter) to work with, their skills could be used in varied and interesting ways.

The early days of the mode saw Boomers standing on top of alarmed cars, tempting Survivors into taking a fatal shot. Now, log onto the Left 4 Dead servers and you'll find Smokers who know where they can get one-hit kills on each corner of the map, flaming Hunters and Boomers guarding fallen survivors.

Valve seems to have realised what the community was doing and the new specials reflect that - read our playtest for more info. Here's the difference between the current Left 4 Dead and what you can do now...

1. BEFORE: Some specials could break down walls but only in very specific areas on the map.

LEFT 4 DEAD 2: Go on ahead to set a trap. Destroying shack walls and bringing down bridges (!) leaves survivors open to attack.

2. BEFORE: Boomers could kick off ambushes by puking on the survivors, so they can't see and save each other until the puke clears.

LEFT 4 DEAD 2: Wait for the Mudmen to attack. Their ankle-biting swarm will probably keep them down, allowing you to attack from above.

3. BEFORE: An early glitch allowed specials to hit certain objects around the level, which meant they could block doorways. Valve removed the glitch as it could make levels impossible to complete.

LEFT 4 DEAD 2: Use the Spitter to make doorways impassable, trapping the survivors in the path of the other specials - or ideally, a Tank.

4. BEFORE: Smokers could latch onto players and pull them into areas they're trying to avoid - through the metal detector in Dead Air, for example.

LEFT 4 DEAD 2: As a Charger, attack when everybody's standing close together by the water. Knock them all in with one hit and they could all drown - and you'll get a bowling-based "Strike!" achievement for it.

5. BEFORE: Hunters remain hidden and use fallen survivors as bait. Boomers without vomiting could stand right on top of fallen survivors, forcing the survivors to blow him up and cover the fallen player in vomit.

LEFT 4 DEAD 2: Don't forget the golden rule of Versus mode, be evil. Splattering a fallen survivor with spit means the others are less likely to rush to revive them.

Edited by Wizard, 04 September 2009 - 13:44.


#72 amazin

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Posted 04 September 2009 - 14:29

wait... is this game keeping the original bosses, or replacing them?

#73 Dauth

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Posted 04 September 2009 - 14:50

There will be both sets of specials afaik

#74 Chyros

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Posted 04 September 2009 - 15:50

 Wizard, on 4 Sep 2009, 15:43, said:

*Necros*

A couple of days old but some news on new vs tactics found here,

Quote

blah blah blahdiblah

Sounds like L4D2 will be near-impossible in versus mode. L4D already has a few nasty exploits in specific places, this sounds like you can kill the survivors rather easily.
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—The Book of Cataclysm


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#75 Ion Cannon!

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Posted 04 September 2009 - 16:05

 Chyros, on 4 Sep 2009, 16:50, said:

 Wizard, on 4 Sep 2009, 15:43, said:

*Necros*

A couple of days old but some news on new vs tactics found here,

Quote

blah blah blahdiblah

Sounds like L4D2 will be near-impossible in versus mode. L4D already has a few nasty exploits in specific places, this sounds like you can kill the survivors rather easily.


Your right, its already pretty easy to kill survivors as it is. Now they introduce multiple routes, you can take out buildings / bridges. There are uncommon commons which force you to change tactics, and it seems you can never be still ever. Spitters / chargers / panic events not stopping until you reach B from A accomplish that.

I worry this will make it too easy to be good SI's, negating the need for good teamwork. On the other hand, it will mean those who work together are truly lethal. Also if they're changing the standard SI's from 3-5 it will maybe mean you get different combinations, you might not always get a boomer for instance, making pulling off the boom all the more important than it already is. I dunno though, still seems like they're making it to easy for SI's. Really depends how effective melee weapons are.
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