Chyros, on 7 Oct 2010, 6:27, said:
Kalo, on 7 Oct 2010, 2:41, said:
Sorry, but Chyros. I (And all the players currently playing that caught on) can easily make three bullets hit on demand in BC2, assuming the server doesn't hiccup obviously. The guns are not hard to control, yeah, they have deviation. But what's so hard to understand about tapping your mouse gently at long to super long range? All of what you say leads me to believe you weren't good at it.
The cone starts off quite expanded, and it doesn't even get bigger when firing unless you are moving. When it does, it grows very slowly. So why should I tap? You can't rely on the weapon shooting where you are pointing, and recoil doesn't have to negatively affect this. It seems a lot smarter to me to fire in full auto all the time actually since that at least gives you the chance that one of those random bullets might actually hit something.
Because even when you are firing your deviation is trying to reset. Are you seriously asking me WHY you should do that? We're telling you what works time and time again for us, yet you're relying on
why instead of another persons solid experience.
Chyros, on 7 Oct 2010, 6:27, said:
Quote
So, can you or Scope describe to me what makes it such a bad choice?
It interferes with the flow of the game, makes it very slow-paced, doesn't make it so that you can actually kill a whole bunch of people with one magazine, doesn't reward quick thinking as much, and it's based on pure luck, instead of being fast-paced, fluid, reliable and rewarding to the skilled player who can think, aim and fire quickly. I think if you see two players in different spots, for example 45 degrees located away from each other, the game should enable you to reliably kill both of them in less than a second. This doesn't work in a game where you don't know what will happen if you pull the trigger and where you don't know the guy is dead until the game tells you that enough of your random bullets have hit to kill him. In hitscan games, you don't have to READ that your opponent is dead, you KNOW that your opponent is dead, even without the game telling you, because you shot at him, so you hit him, so he dies. Killing comes as a natural consequence of aiming well in hitscan games. You aim well, you will always make that kill. The same is never true in bullet projectile and inaccurate-ADS games. In CoD 4 and MW2, I can anticipate at which point in time the guy is going to die, which further opens massive opportunity for kicking arse. And if you can't even kill two people in one second, how on earth are you ever going to win a 2v1? And if you can't win a 2v1 (or a 3v1, or 4v1), where's the fun? It means the only factor is how many people of your team travel together at the same time.
It's much more fun if you can just run out and kill everything you see reliably and quickly IMO, that way at least you can make a difference. That way you can go behind enemy lines and go on a killing spree of 10 or more in one life regularly and see that you are actively making a difference, instead of your biggest contribution being to "follow the team well" and... I can't think of anything more you could do actually.
EDIT: this just in, it does use projectile bullets. They do move a little faster than the BC2 bullets that you could outrun, but still the same applies I'd say.
I suppose it would make it slow paced if you didn't have the hang of it, and didn't know how to use it to your advantage. But it doesn't do that for a number of people, you're actually saying that BC2 is slow paced? That's not true.
I don't have to "Read". Err...No..I have it memorized on how many bullets it takes with my favorite weapon, so no. It's nothing like that. Sorry. Oh, and how are you doing to win in a 2v1? Luck, why the hell are you in a 2v1 situation? You're missing the whole point of the Battlefield series if you're trying to take this into account. You're suppost to be watching your squad mates back, this generally means you are within the vicinity of your squad. This isn't an action movie where you're the star, Chyros. All of these things you point out are ONLY taken into account if you're chilling on your own. And when you're on your own, it's actually good that you're thinking of these things. Because it shows you're not like the mindless masses who run around noob tubing like it's going out of style.
Chyros, on 7 Oct 2010, 6:27, said:
It's much more fun if you can just run out and kill everything you see reliably and quickly IMO, that way at least you can make a difference. That way you can go behind enemy lines and go on a killing spree of 10 or more in one life regularly and see that you are actively making a difference, instead of your biggest contribution being to "follow the team well" and... I can't think of anything more you could do actually.
Before I say this, this right here shows you have good intentions. BUT :
When you ride your bicycle, do you do it with no wheels and wonder why it doesn't move? There's more to it than enemy infantry, there's ton more that you could do. Stopping the flow of armor via destroying them in their spawn, stealing the vehicles and bringing the fight to them. Or going behind enemy lines and capturing the flag. Or Jihadding people (Which is hilarious).
There's more to it than "Follow the team well." and "going on a killing spree of 10 regularly" As you can see with my suggestions.
Also, this post is meant to be informative and not offensive.
Edited by Kalo, 07 October 2010 - 07:34.