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1,000 Things We've Learned From Video Games


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#226 Rai

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Posted 05 February 2010 - 12:40

249. Infantries are taller than your average main battle tank and even as tall as a house. (CnC: Generals and Zero Hour.)
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Edited by Rai, 06 February 2010 - 04:13.

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#227 cccdfern

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Posted 06 February 2010 - 00:49

250. Not everything which goes up, abides by the laws of physics and returns to the earth, Rockets, missiles some planes.

Edited by CCCD, 06 February 2010 - 22:25.

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#228 Hobbesy

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Posted 06 February 2010 - 04:44

251. Everyone uses left-handed guns. They also enjoy having casings shot into their faces. (See: STALKER, FarCry 2, CS:S)

Edited by Hobbesy, 06 February 2010 - 04:45.


#229 Sgt. Nuker

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Posted 06 February 2010 - 05:00

252: Tanks never miss their targets, even while moving. (Command and Conquer/Red Alert series)

253: Heavy armour vehicles, such as Tiger and Panther tanks, can not crush infantry. (Company of Heroes)
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#230 Foxhound

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Posted 07 February 2010 - 04:33

254: No matter how many bullets you shoot into something, it'll never just fall apart completely. (Almost every shooter ever.)
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#231 Genrail

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Posted 07 February 2010 - 07:43

255: games+mods=funest RTS ever....

Edited by genrail, 08 March 2010 - 20:31.

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#232 Rai

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Posted 08 February 2010 - 12:02

256. Even though a civilian would go off swimming in the dock, they always die when they land on water, which is bigger than them. (GTA)
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#233 n5p29

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Posted 08 February 2010 - 14:45

257. Trains can destroy superheavy tanks or heavily fortified buildings in one hit, no exceptions! even the trains moves in a very slow speed. (Generals + ZH)

#234 Slightly Wonky Robob

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Posted 08 February 2010 - 19:31

258. If you shoot enough bullets, old bullet holes will start disappearing
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#235 Camille

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Posted 08 February 2010 - 19:42

259. simply going home and taking a good nap will get rid of any police pursuing you for whatever crime you've committed.
it's time to wake up

#236 Dispenser

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Posted 09 February 2010 - 22:45

260. Time stops during radio calls (Metal Gear)

#237 Foxhound

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Posted 10 February 2010 - 04:22

261. As long as the shot is fired, the target cannot escape being hit. (World of Warcraft)

262. If you kill someone, every in the area will automatically know, even if you can do it anywhere else and not be discovered. (STALKER Shadow of Chernobyl)

Edited by Foxhound, 14 February 2010 - 19:12.

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#238 Rai

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Posted 28 May 2010 - 07:35

267. Any vehicle bumping to a tank, even from the back results into an instant explosion. (GTA)
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#239 Libains

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Posted 28 May 2010 - 12:57

268. Man has never invented a more annoying weapon than the propelled grenade. (Mw2)
For there can be no death without life.

#240 Genrail

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Posted 29 May 2010 - 03:38

269. There is no linit to how many nukes are on this earth.
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#241 Rai

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Posted 29 May 2010 - 13:34

270. When your life ends you will be given 10 seconds to decide whether you fancy going again (in some circumstances this may cost you some change).
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#242 Major Fuckup

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Posted 29 May 2010 - 13:41

271. No matter what you hit you car will never get damaged (all NFS games)

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#243 Libains

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Posted 29 May 2010 - 14:25

272. Even slightly nicking a barrier at 30 miles an hour will send your car spinning madly out of control (Burnout 1)
273. Birds stuffed in the backpack of a bear can shoot eggs, shit eggs, eat eggs, carry the bear, be used as a piledriver, and as a battering ram. And still be the single most annoying thing ever put into a game (Banjo Kazooie)
274. Spaceships shoot in time to music. (Beat Hazard)
For there can be no death without life.

#244 Major Fuckup

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Posted 29 May 2010 - 14:41

275. Shoving a gun up a cats arse acts like a silencer then an RPG (Postal 2)

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#245 Jok3r

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Posted 30 May 2010 - 03:48

276. Clearing a building with a long barreled M16 or a full on sniper rifle is a completely valid option.
277. No weapon will ever have a useable fire selector. Ever.
278. Varying weapons of the same caliber, with the same gas system and barrel length, will have wildly different knockdown power.
279. Your sights and optics will always be aligned. Perfectly. No shock can ever change that.
280. Wind is a non issue, no matter your range.
281. Weapons don't jam, even after you crawl through the sand with them.
282. Almost all engagements will occur within thirty feet. The effective range of handguns is exactly 29 feet.
283. Recoil is a non-issue.
284. .50 AE or BMG is the best caliber, ever.
285. Revolvers always come in magnum. Always. (In all seriousness, I have yet to see a revolver in a game of less than .357 magnum caliber.)
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#246 Hobbesy

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Posted 30 May 2010 - 06:44

286. It is still a good decision to have a gun's ejection port spit empty casings at the person who fires it. After all, the bolt moving back and forth is nice looking.

#247 Zhao

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Posted 26 September 2010 - 23:45

287. Samus has to be authorized to use the weapons in her back.

Edited by Aaron, 26 September 2010 - 23:45.


#248 Pav:3d

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Posted 26 September 2010 - 23:59

288. Your ammunition is infinite yet what is used to cool your gun isnt (Mass Effect 2, seriously can someone explain this one to me? :lol:)

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#249 Major Fuckup

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Posted 27 September 2010 - 02:18

289. You can use cats as silencers. Indeed i have. How about this, Cut a chicken with a sword a few times and it will call its mates over and fuck you up.

Edited by Major Fuckup, 27 September 2010 - 08:59.


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#250 Pav:3d

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Posted 27 September 2010 - 07:29

You already said that only 5 posts ago :lol:

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