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CoD: Black Ops announced


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#251 Chyros

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Posted 18 September 2010 - 02:48

The amount of skins is impressive - I hope they will be good and not CoD 4 quality. The theatre mode looks like it will consume a lot of memory, my CPU says ouch :P . Should be good to be able to record games within the gameshell itself though, I've always wanted to do that. The ACOG - well, they've messed it up the same way every time now, I'm not surprised they'd do it again. Obviously the internal tester team of Treyarch is nowhere near competent enough to realise this after, what, three games? One thing that's slightly disappointing is that they seem to use the same sound for every weapon pickup animation when pulling the bolt. The sound isn't very fitting on most weapons, which is rather disappointing because unlike the reloads the pickup animations are actually quite good, and the sound kinda brings you out of the dream that you are in the game.

I'm still hot for Sharpshooter and Gun Game 8| .
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#252 TheDR

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Posted 18 September 2010 - 04:30

It looks good, i'm happy to see some kill-streak free gamemodes.
However i feel gun game should go in reverse, start off with the good weapons and end up with the crap ones, i feel that would lead to a much better and balanced gamemode.
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#253 Chyros

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Posted 18 September 2010 - 08:05

View PostTheDR, on 18 Sep 2010, 6:30, said:

It looks good, i'm happy to see some kill-streak free gamemodes.
However i feel gun game should go in reverse, start off with the good weapons and end up with the crap ones, i feel that would lead to a much better and balanced gamemode.
It does that kinda. You start off with somewhat difficult ones, then progress to easier ones, and end with harder ones. The last one is even a ballistic knife. I agree that people who don't get off from the start well shouldn't be too disadvantaged, otherwise you'd be dead within the first minute or not :P . Note; the starting weapon, a Python, is considerably more powerful at range than the first few weapons folowing it, which are either akimbo or shotguns and therefore really crap at range 8| .

Edited by Chyros, 18 September 2010 - 08:07.

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#254 Stinger

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Posted 18 September 2010 - 15:27

You will not be able to quick scope in Black Ops. At least, not in the way that you could in Modern Warfare 2...

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@davedemp8 Let me try that again. Sleight of Hand Pro does not work with any sniper class weapon.


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This is great news.

What it means is that you will not have players on your team attempting "1337 quick scopes", no scopes (sniper fired from the hip), and 360 jumps off roof tops, all the while going horribly negative and giving the other team free killstreaks. While I did enjoy some success with quick scoping myself, I am glad to see that it is gone. Sniping is back to what it should be.

You won't be using Sleight of Hand on your sniper class now.

Edited by Stinger, 18 September 2010 - 15:40.


#255 Chyros

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Posted 18 September 2010 - 16:05

View PostStinger, on 18 Sep 2010, 17:27, said:

You will not be able to quick scope in Black Ops. At least, not in the way that you could in Modern Warfare 2...

Quote

@davedemp8 Let me try that again. Sleight of Hand Pro does not work with any sniper class weapon.


http://twitter.com/DavidVonderhaar

This is great news.

What it means is that you will not have players on your team attempting "1337 quick scopes", no scopes (sniper fired from the hip), and 360 jumps off roof tops, all the while going horribly negative and giving the other team free killstreaks. While I did enjoy some success with quick scoping myself, I am glad to see that it is gone. Sniping is back to what it should be.

You won't be using Sleight of Hand on your sniper class now.
I wonder what SoH pro will do if not ADS quicker, then. Still, good news - IMO making a perk ADS quicker was a bad move - ADS time is such an elegant balancing mechanism, especially on sniper rifles.

Edited by Chyros, 18 September 2010 - 16:23.

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#256 Mbob61

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Posted 18 September 2010 - 17:08

That definitely good news :P
That used to seriously annoy me.

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#257 Chyros

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Posted 18 September 2010 - 17:13

Correction: apparently it will still cut ADS time, just not for sniper rifles. Now that is even WORSE than the MW2 system. The difference in ADS time will then be 0,275 seconds - enough to kill you with a low-ROF assault rifle, and with damageviewkick and the zero recoil we've observed, that will just make sniping impossible.
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#258 Camille

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Posted 18 September 2010 - 18:46

aaaand we're at it again.

can we please, for the love of god just wait for the game to be out before screaming rape and horror? :(

it's getting mildly repetitive and annoying.
it's time to wake up

#259 Stalker

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Posted 18 September 2010 - 18:51

I was sniping a lot recently, not really quickscoping but still running around, not camping. No SoH Pro for snipers will surely nerf that, but I'm still happy about that. Quickscoping is just riddicolous and stupid. I'm glad it's gone.

But I'll have to agree with Chyros. Now with 'mobile sniping' being nerfed, and no real good close combat secondaries, sniping will probably be limited to 100% camping. While this can be fun on certain sniper maps, It will suck with AR-Guys beating Snipers at range with their zero-recoil-guns and assaulting their hideouts without any good way to defend but claymores.

Also the ACOG will be as useless as it was the games before:

You can't see shit, and the recoil is too high (lol too high recoil in CoD :P)

Well I'm still looking forward to it, cause imho it's still an improvement to MW2 (balance wise).

And If Wager matches will be as easy to win as FFA games in MW2 I'm gonna be rich! 8|
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#260 Wizard

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Posted 18 September 2010 - 23:24

View PostStinger, on 18 Sep 2010, 1:34, said:

ACOGs are going to be epic fail. The one on the M60 adds extra recoil and muzzle flash. Why add an attachment and doom it with these kinds of penalties?

Haven't ACOGS been fail for a while?

#261 Chyros

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Posted 19 September 2010 - 00:01

View PostCamille, on 18 Sep 2010, 20:46, said:

aaaand we're at it again.

can we please, for the love of god just wait for the game to be out before screaming rape and horror? :(

it's getting mildly repetitive and annoying.
I'm not posting comments to actively please you with everything. I'm just noting what stuff is important to fix for a developer, and obviously Treyarch haven't fixed much of it. Like I said, just riddle me this: what is so annoying about not blindly accepting stuff they throw at you, but taking your time and critically assessing everything, instead of just buying and overlooking disadvantages? HOW is a disadvantage EVER not a disadvantage? All this hippie crap where people actively try to justify stuff that is obviously wrong or below par "because it may not turn out to be that bad" or "developers are human too" which is apparently somehow an excuse for things to fail is just as mildly repetitive and annoying.

Example. The MP5K sounds like shit, this is practically universally agreed upon. It makes your ears hurt. And people go "oh well, at least the gameplay will be good". How does good gameplay somehow cancel out such an obvious shittiness? How is it still not a shitty sound? Just because it may be an expendable bad thing doesn't mean it's not a bad thing, let alone something good. I'm still thinking about buying the game, despite all I'm saying, mind you. I'm just noting a lot of stuff that can and almost certainly will interfere with quality, balance and gameplay, I think it's important to illustrate these facets to people; I want the game perfectioned just as much as anyone, probably more. How is that a bad thing? If you're not interested, just think "tl;dr" and overlook it. If you want a discussion deeper than "it will be good, despite everything that we see is terrible", I don't see why my posts would be that annoying.


View PostWizard, on 19 Sep 2010, 1:24, said:

View PostStinger, on 18 Sep 2010, 1:34, said:

ACOGs are going to be epic fail. The one on the M60 adds extra recoil and muzzle flash. Why add an attachment and doom it with these kinds of penalties?

Haven't ACOGS been fail for a while?
It would be a breach of continuity if they DIDN'T fail for a change, yeah :P .

Edited by Chyros, 19 September 2010 - 00:14.

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#262 Kalo

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Posted 19 September 2010 - 06:25

View PostStinger, on 18 Sep 2010, 1:34, said:

ACOGs are going to be epic fail. The one on the M60 adds extra recoil and muzzle flash. Why add an attachment and doom it with these kinds of penalties?



They've never been fail for me, not in MW1 or 2.

Edited by Kalo, 19 September 2010 - 06:25.

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#263 Chyros

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Posted 19 September 2010 - 07:14

View PostKalo, on 19 Sep 2010, 8:25, said:

View PostStinger, on 18 Sep 2010, 1:34, said:

ACOGs are going to be epic fail. The one on the M60 adds extra recoil and muzzle flash. Why add an attachment and doom it with these kinds of penalties?



They've never been fail for me, not in MW1 or 2.
On consoles, it's different. First of all, the added recoil doesn't matter much because on consoles, the player has a built-in aimbot to compensate for the fiddlyness of a controller; second, on consoles, visibility is very poor at range, so the ACOG actually has a function. On the PC, the added recoil utterly spoils the weapon at any range, and PCs have considerably better visuals and much sharper sight with which you never need added zoom to be able to acquire a target, since with the naked eye you can spot a pixel that's out of place very easily. The ACOGs extra zoom is therefore a disadvantage as it makes your FoV smaller. That, and the scope is much more obstructing and less clear to look through than any other sight. And ADS transintime is longer.

Oh, also, in CoD 4 the ACOG added more idling usually. I'm not sure how this couldn't have been a fail :P .

Edited by Chyros, 19 September 2010 - 07:19.

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#264 Kalo

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Posted 19 September 2010 - 07:31

View PostChyros, on 19 Sep 2010, 8:14, said:

On consoles


I stopped reading at consoles, because I'm a PC player.



But in all seriousness.

View PostChyros, on 19 Sep 2010, 8:14, said:

On consoles, it's different. First of all, the added recoil doesn't matter much because on consoles, the player has a built-in aimbot to compensate for the fiddlyness of a controller; second, on consoles, visibility is very poor at range, so the ACOG actually has a function. On the PC, the added recoil utterly spoils the weapon at any range, and PCs have considerably better visuals and much sharper sight with which you never need added zoom to be able to acquire a target, since with the naked eye you can spot a pixel that's out of place very easily. The ACOGs extra zoom is therefore a disadvantage as it makes your FoV smaller. That, and the scope is much more obstructing and less clear to look through than any other sight. And ADS transintime is longer.

Oh, also, in CoD 4 the ACOG added more idling usually. I'm not sure how this couldn't have been a fail tounge.gif .



The reason it didn't fail for me, is because I only used ACOGs on large maps, its like you said. makes your FOV super small. I also preferred Iron Sights because despite what anyone says ; they're easy to use. Aim, fire, people die. In addition, the maps that I used them on, if you get down to it really don't even need an ACOG. All of the maps are small in Call of Duty, that's the only reason I can say they fail. All of those other reasons aren't really set backs.

Muzzle Flash? If its such a problem, click your mouse really fast. Between the flashes you can aim pretty easily, CoDs dead on hit reg and immense damage make up for the rest. Kick isn't a problem because of that alone.
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#265 Chyros

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Posted 19 September 2010 - 10:28

View PostKalo, on 19 Sep 2010, 9:31, said:

All of those other reasons aren't really set backs.
...wat

-worse view
-longer ADS time
-more idle
-more recoil

The last one alone is enough to render it completely useless. And liek you say, it doesn't even give you any advantages. So how do they not fail?
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#266 Camille

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Posted 19 September 2010 - 10:46

View PostChyros, on 19 Sep 2010, 1:01, said:

View PostCamille, on 18 Sep 2010, 20:46, said:

aaaand we're at it again.

can we please, for the love of god just wait for the game to be out before screaming rape and horror? :(

it's getting mildly repetitive and annoying.
I'm not posting comments to actively please you with everything. I'm just noting what stuff is important to fix for a developer, and obviously Treyarch haven't fixed much of it. Like I said, just riddle me this: what is so annoying about not blindly accepting stuff they throw at you, but taking your time and critically assessing everything, instead of just buying and overlooking disadvantages? HOW is a disadvantage EVER not a disadvantage? All this hippie crap where people actively try to justify stuff that is obviously wrong or below par "because it may not turn out to be that bad" or "developers are human too" which is apparently somehow an excuse for things to fail is just as mildly repetitive and annoying.

you are so very, very wrong. i'm probably the person you want to call when something needs a critical assessment. i pay a lot of attention to quality and detail and always criticize things to their fullest. BUT, i am still no clairvoyant and have still not played the game so i am unable to spew shit about it, end of story. the 'hippie stuff' you're talking about isn't hippie stuff at all but rather 'being happy with what you got' and relativity. it's a luxury only few people enjoy and i'm glad i can be one of those. i'm not being screwed over because i enjoy something i didn't even buy. but my main gripe about your 'points' is that they are, most of them, your opinion. and you know how well that works in a discussion. this has been said before but the way you talk is like you're trying to shove your opinion in everyone's throat ad infinitum, hence the 'repetitive and annoying' part.

Example. The MP5K sounds like shit.

then again, not everyone is a gun nut like you and most people will not care if whether or not a gun sound is accurate or not. personally, gameplay is miles ahead of graphics for me. the shittiness you talk about doesn't need to be a direct result of such superfluous features. i mean, look at CS. the game looks and sounds like shit but people still play it everyday. unbelievable, right? i'll be honest though and i'll say that points like damageviewkick, facejam and absent idling are indeed annoying as fuck but that's because they impact gameplay. gun sounds and reloading animations do NOT alter gameplay afaik.

View PostWizard, on 19 Sep 2010, 1:24, said:

View PostStinger, on 18 Sep 2010, 1:34, said:

ACOGs are going to be epic fail. The one on the M60 adds extra recoil and muzzle flash. Why add an attachment and doom it with these kinds of penalties?

Haven't ACOGS been fail for a while?
It would be a breach of continuity if they DIDN'T fail for a change, yeah :P .
i found acog's to be somewhat useful on occasion. it takes a different approach but i like how it's not just point and shoot. anything that makes the game harder/challenging is a welcome thing imo :P

Edited by Camille, 19 September 2010 - 10:46.

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#267 Chyros

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Posted 19 September 2010 - 11:07

View PostCamille, on 19 Sep 2010, 12:46, said:

you are so very, very wrong. i'm probably the person you want to call when something needs a critical assessment. i pay a lot of attention to quality and detail and always criticize things to their fullest. BUT, i am still no clairvoyant and have still not played the game so i am unable to spew shit about it, end of story.
Eh, fair enough, this is the only stuff we've been able to see, but that doesn't mean we can't deduce things from this. And what's more, it would be kind of a pity for a forum not to discuss gaming stuff until the game has been released and you have all the facts, because that would mean at least half of the interesting discussions on games would be missing :unsure: .

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the 'hippie stuff' you're talking about isn't hippie stuff at all but rather 'being happy with what you got' and relativity. it's a luxury only few people enjoy and i'm glad i can be one of those.
Perhaps I'm giving people the wrong impression. Just because there are a lot of (small) things wrong with a game (in my opinion) doesn't mean I'm not looking forward to it. Something doesn't have to be completely perfect for me before I can begin to enjoy it :P . That said, something isn't perfect until there is no flaw in it anymore, no matter how small, and IMO any step towards perfection is a step forward. Like I said, I'm still hot for stuff like Gun Game and Sharpshooter, I can imagine myself having lots of fun with that alone.

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but my main gripe about your 'points' is that they are, most of them, your opinion. and you know how well that works in a discussion. this has been said before but the way you talk is like you're trying to shove your opinion in everyone's throat ad infinitum, hence the 'repetitive and annoying' part.
Apologies if I present my opinions somewhat aggressively :xD: . I'm sure there are people out there who like the reloads and sounds, I'm just not one of them :P .

Quote

then again, not everyone is a gun nut like you and most people will not care if whether or not a gun sound is accurate or not. personally, gameplay is miles ahead of graphics for me. the shittiness you talk about doesn't need to be a direct result of such superfluous features. i mean, look at CS. the game looks and sounds like shit but people still play it everyday. unbelievable, right?
A lack of good graphics and animations and sounds doesn't break a game for me, but I just think it's such a pity if they do suck. Again, just because I don't like them doesn't mean I won't like the game. But it's for sure I'd like the game MORE if they were good ;) . Now the reason I like good animations and good sounds is not because I want it to be super accurate to real life just because I can't deal with inaccuracies :xD: . It's because a game that looks and sounds more natural adds to immersion, and immersion is IMO an important facet of gaming, as games become much more intense if you get completely absorbed by it. The MP5K sound doesn't have to be a recorded clip of a real life MP5K firing for me to like it, just as long as it sounds nice and badass I'll like it whatever it sounds like. It sounding like a popgun actively reminds you that you're only playing a game though, which is a pity, I'd say.

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i'll be honest though and i'll say that points like damageviewkick, facejam and absent idling are indeed annoying as fuck but that's because they impact gameplay. gun sounds and reloading animations do NOT alter gameplay afaik.
Almost never, no. But DVK, facejam, recoil and idling are stuff that I actually would avoid getting a game for; they're not like reloads which are a pity if they're broken but not a reason not to buy the game. Really, we don't disagree much here, it's just that it might appear we do |8 .


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i found acog's to be somewhat useful on occasion. it takes a different approach but i like how it's not just point and shoot. anything that makes the game harder/challenging is a welcome thing imo :xD:
Of course it's not bad if there are trophy thingies that are more difficult to use and inherently more useless, such as for example the StG44 in CoD 4 which was just an AK-47 except a lot worse. So it failed, but you didn't really need to use it. It was just a trophy weapon to use. However, the ACOG was actually designed to be useful, unlike the StG44, and you need to complete challenges for it etc. I just think it would be good if it were actually useful, because it would add a lot more tactical depth to the game.

Edited by Chyros, 19 September 2010 - 11:13.

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#268 Kalo

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Posted 20 September 2010 - 00:03

View PostChyros, on 19 Sep 2010, 11:28, said:

View PostKalo, on 19 Sep 2010, 9:31, said:

All of those other reasons aren't really set backs.
...wat

-worse view
-longer ADS time
-more idle
-more recoil

The last one alone is enough to render it completely useless. And liek you say, it doesn't even give you any advantages. So how do they not fail?



You mean you cant spray everywhere and get a kill? Whatever will I do?!

Recoil isn't horrible at all, if you play BC2 or 2142 for any extended amount of time, you'll have no problem overcoming that failure in Black Ops. But I shouldn't say that, because you hate the BF series. But I really can't think of any other FPS games that are actually worth playing so...Sorry D:.
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#269 Stinger

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Posted 20 September 2010 - 01:10

I realise we're going off topic with this, but which weapon do you use the ACOG on, then?

Personally I enjoy greater success without the ACOG attachment than with. This has nothing to do with "spraying everywhere". If you were to use an ACOG on a UMP against an iron sighted UMP, I can guarantee that the other player would damage view kick you to death using strafe and evasion while you attempt to control the hideous recoil that the ACOG adds.

The ACOG is nothing more than a hurdle to complete some challenges. It is not a competitive attachment.

#270 Alias

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Posted 20 September 2010 - 01:33

Well to be fair, in COD4 at least, the ACOG had some use for Sniper Rifles.

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#271 Kalo

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Posted 20 September 2010 - 02:08

View PostStinger, on 20 Sep 2010, 2:10, said:

I realise we're going off topic with this, but which weapon do you use the ACOG on, then?

Personally I enjoy greater success without the ACOG attachment than with. This has nothing to do with "spraying everywhere". If you were to use an ACOG on a UMP against an iron sighted UMP, I can guarantee that the other player would damage view kick you to death using strafe and evasion while you attempt to control the hideous recoil that the ACOG adds.

The ACOG is nothing more than a hurdle to complete some challenges. It is not a competitive attachment.



In MW1 I used it on the G3/M16/G36C (Because I have a hard on for the G36 series), in MW2 it was the FAL/M16/M4.


I don't play competitively. But, truthfully, I don't use that or the red dot extensively because I think its a waste. But! it is nice to have the extended range it offers on some of the larger maps.

Edited by Kalo, 20 September 2010 - 02:09.

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#272 BeefJeRKy

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Posted 20 September 2010 - 06:12

@Kalo, what I think should be mentioned is that why would you use something that adds recoil when the weapon itself has zero recoil without it? The devs should have added recoil by default with ADS reducing it slightly and the ACOG doing now worse imo.

p.s. take my opinions with a grain of salt. i have played very little competitive MW/MW2

Edited by scope, 20 September 2010 - 06:13.

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#273 Chyros

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Posted 20 September 2010 - 06:18

View PostAlias, on 20 Sep 2010, 3:33, said:

Well to be fair, in COD4 at least, the ACOG had some use for Sniper Rifles.
It has some one for one sniper rifle, if you used stopping power, due to a fault in the coding, yeah :P . On other sniper rifles it worked worse because you can't hold breath with the ACOG.


View PostKalo, on 20 Sep 2010, 4:08, said:

In MW1 I used it on the G3/M16/G36C (Because I have a hard on for the G36 series), in MW2 it was the FAL/M16/M4.


I don't play competitively. But, truthfully, I don't use that or the red dot extensively because I think its a waste. But! it is nice to have the extended range it offers on some of the larger maps.
In CoD 4 the ACOG was especially terrible on the G3, btw. It gave it a much greater penalty than any other weapon, transforming it from a no-recoil weapon that you could quickly tap with into a high-recoil weapon that was almost uncontrollable, and it added high idling where ithe G3 was otherwise stable in aiming. In MW2 it's not as selective, it ruins everything roughly equally, though it doesn't add idling anymore. The point is it actually decreases the weapon's effective range by adding recoil, which means you need to single-fire at range where you otherwise could've gone full auto with ease (or at least fired faster). Also, the metadata stats bars you see in the game lie to you: the ACOG doesn't actually increase weapon range at all. They just did that because of the higher zoom factor. ACOG doesn't alter weapon range in the stats.

Stuff like that may be justified in the BF series, it's not how the CoD series works, believe me.

Edited by Chyros, 20 September 2010 - 06:39.

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#274 Kalo

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Posted 20 September 2010 - 07:50

View PostChyros, on 20 Sep 2010, 7:18, said:

View PostAlias, on 20 Sep 2010, 3:33, said:

Well to be fair, in COD4 at least, the ACOG had some use for Sniper Rifles.
It has some one for one sniper rifle, if you used stopping power, due to a fault in the coding, yeah :P . On other sniper rifles it worked worse because you can't hold breath with the ACOG.


View PostKalo, on 20 Sep 2010, 4:08, said:

In MW1 I used it on the G3/M16/G36C (Because I have a hard on for the G36 series), in MW2 it was the FAL/M16/M4.


I don't play competitively. But, truthfully, I don't use that or the red dot extensively because I think its a waste. But! it is nice to have the extended range it offers on some of the larger maps.
In CoD 4 the ACOG was especially terrible on the G3, btw. It gave it a much greater penalty than any other weapon, transforming it from a no-recoil weapon that you could quickly tap with into a high-recoil weapon that was almost uncontrollable, and it added high idling where ithe G3 was otherwise stable in aiming. In MW2 it's not as selective, it ruins everything roughly equally, though it doesn't add idling anymore. The point is it actually decreases the weapon's effective range by adding recoil, which means you need to single-fire at range where you otherwise could've gone full auto with ease (or at least fired faster). Also, the metadata stats bars you see in the game lie to you: the ACOG doesn't actually increase weapon range at all. They just did that because of the higher zoom factor. ACOG doesn't alter weapon range in the stats.

Stuff like that may be justified in the BF series, it's not how the CoD series works, believe me.



1 . This is a case of user deficiency on your part, I did amazing with the G3 and its ACOG.

2 . High idling time? What the hell does this even mean? You mean how your character breaths like a human being? This isn't hard to overcome. You put the crosshair on the enemy and fire, get points.

3 . Don't imply that I use those Metadata bars, I haven't found a single game where they're accurate. They're certainly not accurate in Warrock/Bad Company, that's for god damned sure. and I wouldn't expect them to be in MW2. I personally like using Google because someone somewhere will get curious, and post the real stats of the weapon.


Stuff like what? I think you're having a case of being spoiled, using a weapon that doesn't have it if you catch my drift. I appreciate your comments trying to tell me how MW works, but there's no "complexity" to the game. You've even admitted it, Chyros. I recall you saying they made MW2 too easy in comparison to MW1 (Which I can't argue...Why isn't the Grenade Launcher a perk D:).


There's nothing about the CoD series that is difficult in any fashion for me, I loaded into MW2 via my great friend Sideways' Steam account which he graciously lent me so I could try the game, I tinkered a little with his kits, then I made my own. And here is my favorite of all kits out of all of them, and maybe it will surprise you. I don't know.


(For the record, I switched my loadouts as much as a rich smartass does his pantaloons. I also only used the throwing knife for my gear because kills with it made me giggle.)

1 . Akimo MP5ks because I like feeling like Neo from the god damn Matrix.
Glock

Scavenger
Stopping Power
Steady Aim

(Sometimes Lightweight if the map was large)

2 . FAL that switched between ACOG or a grenade launcher (Despite how much I hate that thing, I'd be ignorant not to use it.)
Glock

Scavenger
Stopping Power
Steady Aim


3 . I'm going to be chastised for this, I know...But..M14? The auto sniper. D:...With an Acog, because I missed the one from the first game.
PP2000 because it makes me giggle when I kill people with a gun that starts with PP.

Slight of Hand
Stopping Power
Steady Aim

(Are we noticing a slight pattern here)


4 . Riot Shield for when I played with the few chums I know who owned it.
Glock

Don't recall the first
Lightweight
Marathon Man


5. AK-47 with a grenade launcher.
Revolver.

Scavenger
Stopping Power
Steady Aim

6. F2000, don't recall the attachment.

Slight of Hand
Stopping Power
Steady Aim


There were a few more, such as my M4 setup. But it's pretty much the same thing through and through...And why did I use the F2000? I love the design, and I make a point of using it in every game that has it.


Scope : I'm not kidding when I say the reason is "Why? Because fuck you that's why.". I'll use whatever caters to my play style, that, and I use certain guns because you'd get people getting angry at the game because they got killed by it. It was pretty hilarious to get that person to scream at me or talk an insane amount of shit because I hurt his e-peen.


I mean, I suppose I should really explain it to Chyros this way.


Alright, so you do AMAZING with your play style right? No ACOG. Well, for me? I do amazing when I use the stuff you guys are saying is so awful, its all who's behind the gun really. Not to toot my own horn, but I believe Chyros could do the same, he wasn't terribad at BC2 in the shooting department. Despite only having gotten the game a few hours ago.
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[ER-Dev] Kalo Shin [USA]: The only thing I could do in safe mode
[ER-Dev] Kalo Shin [USA]: Is browse my porn photos
[ER-Dev] Kalo Shin [USA]: GUESS WHAT I'VE BEEN DOING ALL DAY
[ER-Dev] Kalo Shin [USA]: GIGGITY.

#275 Wizard

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Posted 20 September 2010 - 09:54

Kalo, would you mind toning it down a little please? I know you can get passionate about these things, but your responses are coming over a touch aggressive :P when they don't need to be.

This whole argument is based (again) about stats vs use. On the one hand we have the argument that the developers are not thinking through their stats/gameplay and then on the other we have the argument to adapt. Neither is in the position of being "right". So let us just bear that in mind and that this isn't a case of being the l33test at the game.



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