TehKiller, on 19 Dec 2010, 15:14, said:
Quote
Take the MAC-11 as a perfect example of what I mean, to illustrate my point. The MAC-11 shares many things with the FAMAS; it has identical rate of fire and recoil, for example. However, it deals less damage at all ranges, and has a 20-round magazine instead of a 30-round one like the FAMAS, and it reloads slower as well. The tradeoff is a slightly smaller hip spread (which should be pretty irrelevant to begin with) and a 5% increase in movespeed (which don't save you in combat). The pros are utterly irrelevant next to the cons. Of course you can still make kills with it, it does damage after all. But why use something that you can tell at first glance is inferior in every way that matters?
There are dozens of examples of these kind of matchups where there is a clear winner and a clear loser, because Treyarch used a very limited palette of gun parameters. There are only two rates of fire for automatic weapons, all assault rifles and most LMGs and sniper rifles do the same damage, the amount of recoil patterns on the weapons is very limited, etc. You just look for the weapons that have the higher of the two rates of fire, the lower of the roughly speaking three recoil patterns and the higher damage classes and you end up with the FAMAS and AK-74u. These weapons are the best because they have the best statistics in every class, basically. Every other weapon you take that's not that will take a hit in RoF or damage or recoil or a combination of them. Just because they can still kill, doesn't mean they're not outclassed by certain weapons by definition.