Edited by JJ, 11 December 2008 - 07:02.
WIP Thread
#51
Posted 11 December 2008 - 07:02
#55
Posted 11 December 2008 - 18:12
Tho, it could pass by as Pulse cannon
Edited by Sgt. Rho, 11 December 2008 - 18:20.
#56
Posted 22 December 2008 - 10:49
-SWR
-Contra
-Tiberium Essence
Got juice!?
#57
Posted 22 December 2008 - 12:02
#58
Posted 25 December 2008 - 13:28
-SWR
-Contra
-Tiberium Essence
Got juice!?
#59
Posted 02 January 2009 - 02:23
Oldschool: Nod and GDI Refinery.
#61
Posted 05 January 2009 - 20:28
And yes, I've found a way to prevent the nasty "forcefire" bug.
EDIT: This is NOT the final model!
Edited by Sgt. Rho, 05 January 2009 - 20:36.
#62
Posted 06 January 2009 - 01:34
I suggest you make it walk more like an AT-AT.
#63
Posted 06 January 2009 - 02:02
Btw the forcefire "bug" is not a bug, it's a feature.
#64
Posted 06 January 2009 - 10:55
#66
Posted 06 January 2009 - 11:28
#68
Posted 06 January 2009 - 12:10
I've just fooled arround with weapon behaviors, etc.
#69
Posted 10 January 2009 - 01:57
Three Titan configs, no, they are not upgraded from a base model, they are bough each as a different unit.
Right to Left: Anti Air (FLAK cannon/SAM), Anti Vehicle (Heavy Railcannon), Assault (Quad Vulcan cannon).
Edited by Sgt. Rho, 10 January 2009 - 01:58.
#72
Posted 10 January 2009 - 02:10
#73
Posted 11 January 2009 - 11:51
Sgt. Rho, on 10 Jan 2009, 3:10, said:
umm... I don't see any reason why the inertia would make them break... sure, their legs are thin, so they would have to move very slowly and carefully, but I don't see why the inertia would be a devastating factor.
That said, I think what the others mean is that it looks a bit odd when it lifts both feet on one side simultaneously (at least I think it does). Well, elephants some time walk with both feet on one side in the air at one time, but they don't lift both feet at once... they lift the second one only shortly before they put the first one down.
Edited by Chronosheep, 11 January 2009 - 11:52.
#74
Posted 13 January 2009 - 04:56
And here is Nod's new SW, the Blue Tiberium missile.
#75
Posted 13 January 2009 - 15:13
Sgt. Rho, on 13 Jan 2009, 5:56, said:
I might have misunderstood what you meant, so I just want to clear things up... people use the word inertia both in the sense of momentum and inertial mass.
I thought you meant momentum, which is why I said it didn't make sense (why would momentum destroy a walker anyway?).
Assuming you're refering to the mass, you should really use the word mass instead of inertia... inertial mass (the object's resistance to change in velocity) and gravitational mass (um... basicly the weight of the object) are not nesecarilly (but assumed to be) the same thing.
I can't see how the resistance to acceleration would destroy a walker, so it all comes down to gravitational mass, which I would agree could destroy a walker (too heavy for it's legs)...
but gravitational mass is not directly connected to inertia.
Anyway, sorry for going offtopic.
The blue tiberium missile looks quite nice, but unless you're going to make an extremely good texture, I'd say it needs a some more detail.
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