Stinger, on 11 Mar 2009, 13:22, said:
CommanderJB, on 11 Mar 2009, 0:29, said:
I take it then that anything that has no multiplayer automatically qualifies as 'rubbish', no matter its other attributes? The vast majority of gamers are still single-player oriented, and while I don't remove your right to consider this a bad thing, quite honestly from a single-player's point of view it looks like a far more attractive option than something that adds another few multiplayer maps and unnecessary units and rebalances everything either unnoticeably or to the extent of breaking my strategies.
I play single player only titles like Fallout 3, which I rate to be one of the best games ever created.
C&C has always had a multiplayer component and I also see no good reason now why EA has removed all of the cool features that it introduced in the base game. My definition of an expansion is an add on - not something that takes things away.
Yeah, it adds a few new units and a General's Challenge rip off, but when was that done before? We're now in 2009 and we have an expack for a C&C game that adds nothing new. Some progress...
First of all I'd like to say sorry for the distinct lack of eloquence in that post; my vitriolic/aggressive streak hadn't quite subsided from another forum when I posted, so apologies again.
Secondly I still find that definition a little vague. In my view, the reason they removed it is (a) in order to allow them to be far more creative and more radical with the game than they would be otherwise - the care that has to be lavished on even the smallest tweak to the base game in a multiplayer expansion is of course huge - and (b) because it allows them to release a product faster, and another one later, thereby increasing their profits. While the latter isn't obviously a 'good reason' from the perspective of a gamer I think it's nonetheless important to take it into account as a fact of life.
I would have to say that this is, if anything, a much better expansion pack than Zero Hour was to Generals for the majority of players. I myself am excited about getting to play the new campaigns, and the Commander's Challenge looks to be twenty times anything Generals Challenge ever was, and with exceptional replay value. It's not the worlds greatest ever expansion pack (and I agree with you E.V.E., I couldn't really give a toss about Yuriko, though I'll be interested to see how the dungeon crawler campaign - which
is something new - turns out nonetheless) and it doesn't cater to everyone but there is a significant amount of content in here which, by its appearances to me at least, will be fun and interesting to play.
I'd much rather EA try things like the Giga Fortress and Harbinger out in this environment than attempting the Kane's Wrath scenario already mentioned, and I'd much rather they try it out than not attempt anything like that at all, which is the alternative.