Make sure that you have all of the Modding Resources before attempting to follow any tutorials.
Tutorials on Falloutstudios.org
- UV Unwrapping for Beginners
- ZH skinning tutorial
- How to add custom music to ZH l
- ZH modding tutorial (video)
- How to make any unit fire any weapon
- How to add shiny windows to Generals
- Model making
- How to make a Cluster Bomb Weapon
- How to make a forcefield in ZH
- How to add the Red Guards Bayonett
- How to back up your ZH files
- How to create an aircraft strike
- How to make Infantry and POW trucks capture
- Making Unit pickboxes for Dummies
- Having multiple mods installed
- How to make MuzzleFx, Lightbeams and Night Buildings in Generals
- Understanding the Geometry system, For Generals and Zero Hour
- How to add tiberium and stealth generators to ZH
- How to add and bone units
- Advanced Boning guide
- Guide to breaking down Generals and Zero Hour code
- How to get the Hover Crusader working
- How to add the ICBM missle silo
- How to make bridges destroyable
- (Another)Adding a new unit
- Adding a new side or factionl
- Cameo creating
- File type and location
- Adding a new unit
- Kris' River Tutorial
External Tutorials
Generals
- [GEN] Infantry model
- [GEN -ZH] Advanced Dozer
- [GEN] Particle Systems
- [GEN] Making pilots bail
- [GEN] Cameo problems. The Fix!!
- [GEN] Enabling the ICBM
- [GEN] New cursors
- [GEN] OMEGA Weapon
- [GEN] Adding new units
- [GEN] Adding a new faction
Zero Hour
- [ZH] Changing the menu background
- [ZH] Adding new units
- [ZH] Misc changes
- [ZH] Infantry General Anti-Tank Grenades
- [ZH] Adding your General to the Generals Challenge
- [ZH] Satellite Hack 3
- [ZH] Choosing a General in game
- [ZH] Buildable Carpet Bomber
Generals & Zero Hour
- [GEN - ZH] FAQ
- [GEN - ZH] A beginners guide to editting Generals
- [GEN - ZH] Adding your own General to the Generals challange
- [GEN - ZH] Working with mod tools
- [GEN - ZH] Location and use of files
- [GEN - ZH] Correct Mod File placement
- [GEN - ZH] Basic INI coding
- [GEN - ZH] Adding a new faction
- [GEN - ZH] Paricle system information
- [GEN - ZH] Particle systems editting
- [GEN - ZH] Particle Scripting information
- [GEN - ZH] Cameo creation
- [GEN - ZH] Cameo creating
- [GEN - ZH][GMAX] Pulsing effects with animated textures
- [GEN - ZH] Enabling the Leopard "Hover" Tank
- [GEN - ZH] Enable Black Market Nuke
- [GEN - ZH] Enable Napalm Strike SW
- [GEN - ZH] Enable Terror Cell
- [GEN - ZH] Changing the starting videos
- [GEN - ZH] Burning Wreckage
- [GEN - ZH] Enable Carpet Bombing
- [GEN - ZH] Dragon Tank Napalm death fx
- [GEN - ZH] Naplam Strikes
- [GEN - ZH] Creating a new General's power
- [GEN - ZH] Carpet Bombing
- [GEN - ZH] Multiple commandsets
- [GEN - ZH] Dozer Alternative commandsets
- [GEN - ZH] SEMI Weapons
- [GEN - ZH] Hex editted reskin
- [GEN - ZH] Skinning
- [GEN - ZH] Infantry modelling and animation
World Builder
- [WB]Kris' River Tutorial
- [WB] Worldbuilder basics
- [WB] Adding AI to a multiplayer map
- [WB] Advanced Cliffs
- [WB] Adding a dam to a map
- [WB] Adding a train to a map
- [WB] How to show captions
- [WB]Adding weather fx to a map
- [WB] Using markers instead of flags
- [WB] Make Bridges Destroyable
- [WB] AOD map making
- [WB] Basics
- [WB] Step by step guide to building AI
- [WB] Setting Player Start Points
- [WB] Occupying Areas
RenX
- Killsamod Tank tutorial
- [RENX] Bones and Material settings
- [RENX] Creating transparency
- [RENX] Basic skinning
Photoshop
PS: Should add this is very much a WiP.
Edit: Fixed concantenated links
Edited by Wizard, 20 September 2011 - 13:55.